Jan 31, 2006, 08:44 PM // 20:44
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#1
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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The Ultimate Pet Farmer
Ok this is my 3rd time editing this and now I believe it is finally completed. After several tests it has now been proven to take on EVERY mino in elonas reach all at ONCE. Yes I ran around aggroing them all to test it. It in fact will work. now I don't suggest aggroing them all simply because it's time consuming and hard, but I only did it to test my design. This is now the ultimate pet farming build that will not be stopped. You will NEVER die unless you make a mistake (not getting all the mobs on ur pet quick enough).
Requirements:
Vampiric bow +4, or +5 ONLY (test was done with +4)
ANY armor set (test was done with druid set)
Superior Best Mastery Rune
Minor Marksmanship Rune
Minor Expertise Rune
How it works:
First get your buffs going at the begging. Let your energy regen to 15 before casting your finaly enhancement. Then once your all buffed up save your call of protection untill right before you start to pull then use it. Now grab ATLEAST 5-6 minos and run them up the ramp near the little lake thingy. Try to stay on the side towards the entrance, because you can aggro some of the other minos that run up sometimes. Now turn and fire 1-2 times so your pet will go on them. Now run in a circle around ur pet 1-2 times so they are all on him. Now immediately fire barrage so ur pets aggro with stick and he won't be an idiot and try to follow u. Now place EOE then spam barrage. Thats it and you'll kill them pretty quickly. Also your pet will need attention, which means u need to keep him healed and u'll find ur self doing so pretty often. Don't worry tho it's typical.
Trouble!:
1) Uh oh you aggroed an extra mino, because he was running his patrol path! Thats ok just run around your pet once or run back a bit till he goes on your pet.
2) A crap you got one on and he won't go away! Well what you need to to is target him and shoot a few times so your pet will begin to shift aggro to him. Run around ur pet again and that should take care of it.
3) Uhg the minos arn't spawning I can only seam to get 4! Restart the mission. Fact is they are spawned, but oddly enough they get stuck on the rock under the bridge to the left. Don't try to get them or those things will start shooting you. If you want to get um then go for it, but at your own risk
!!~WARNING~!!
Don't try to get more damage and change stats around or u'll find u take to much dmg or are not getting enough healing. Trust me i've tried it all this is the only one. 16 best is NEEDED or EOE takes a hit of dmg, your pet loses healing, your pet loses dmg, your pet loses armor. 10 protect is NEEDED or u take to much dmg for ur vamp bow to bring in. Your damage is plenty so don't try to think you can get away with it by giving up valuable skill pts for a crappy extra 1-2 damage. You've been warned. Edit it at your own risk.
Ranger/Monk
Level: 20
Expertise: 3 (2+1)
Beast Mastery: 16 (12+4)
Marksmanship: 9 (8+1)
Protection Prayers: 10
Barrage [Elite] (Marksmanship)
All your preparations are removed. Shoot arrows at up to 6 foes near your target. These arrows strike for +10 damage if they hit.
Energy:4.6 Cast:0 Recharge:1
Comfort Animal (Beast Mastery)
You heal your animal companion for 109 points. If your companion is dead, it is resurrected with 61% Health and all your skills are disabled for 8 seconds.
Energy:9.2 Cast:1 Recharge:1
Edge of Extinction (Beast Mastery)
Create a level 11 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 52 damage to all nearby creatures of the same type. This Spirit dies after 158 seconds.
Energy:4.6 Cast:5 Recharge:60
Call of Protection (Beast Mastery)
For 120 seconds, your animal companions have a 15 base damage reduction.
Energy:4.6 Cast:0 Recharge:115
Balthazar's Spirit (Smiting Prayers)
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Energy:10 Cast:2 Recharge:0
Watchful Spirit (Divine Favor)
While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..150 points when Watchful Spirit ends.
Energy:15 Cast:2 Recharge:10
Life Bond (Protection Prayers)
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 21 points.
Energy:10 Cast:2 Recharge:0
Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:9.2 Cast:10 Recharge:0
P.S. ~ If I figure a better combo out i'll edit my post with the new config. Enjoy.
There are different ways for this build that I have designed, but they are all high risk (only 1 out of 3 success rate). This build is 100% success rate and only minor risks. The risks being based on the player/mobs not the build. Enjoy. If you have any questions feel free to ask.
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Feb 01, 2006, 02:51 PM // 14:51
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#2
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Wilds Pathfinder
Join Date: Jan 2006
Location: The Netherlands
Guild: The Lore Enforcers
Profession: Me/A
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Hmm just wondering why u have Watchfull spirit on yourself, because you could use essence bond and your pet for the energy or do you get mana from each time life bond deals you dmg (even if it's reduced)??
But nice pet build overall!!
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Feb 01, 2006, 05:36 PM // 17:36
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#3
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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Looks good to me... Good build..!
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Feb 01, 2006, 05:48 PM // 17:48
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#4
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Krytan Explorer
Join Date: Jun 2005
Location: Seattle
Guild: Faces of Death [Tye]
Profession: R/W
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I used a build quite similiar to this, form the "best pet farmer yet" one, with the skills:
Barrage
Whirling Defense
Troll Unguent
Comfort Animal
Call Of Protection
Balthasars Spirit
Life Bond
Charm Animal
And I have done a lot of successful runs of the minotaurs/griffons. The only difficult part is getting them to attack him initally, past that its a walk in the park. With soup sunes on beastmastery and wilderness survival, I can heal the pet and myself quite easily. Also, this only uses 2 enchants, which is much better if you plan on using a zealous bow (which i might add is quite perfect for this build).
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Feb 01, 2006, 07:25 PM // 19:25
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#5
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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I know your build Kurow and I have to say it's a bit better, but this one works too. I never really bothered farming with a ranger. My necro is much better for farming. But when you only have a ranger this is a solid build, Kurow's build is very good too.
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Feb 01, 2006, 10:42 PM // 22:42
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#6
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Quote:
Originally Posted by Marth Reynolds
Hmm just wondering why u have Watchfull spirit on yourself, because you could use essence bond and your pet for the energy or do you get mana from each time life bond deals you dmg (even if it's reduced)??
But nice pet build overall!!
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Look at the equipment and you'll be using a vampiric bow which will cause -1 hp regen. You use wathfull to counter that -1 regen and get a +1 regen out of it so you benefit even more.
Also kurow your build is ok, but honestly ur using abilities that you shouldn't even bother with. Whirling defense isn't needed at all unless u can't pull properly and keep a distance. Sure you get hit a few times, but with +1 regen and 1 shot of barrage your basically healed almost full. Plus your losing EOE and it's very useful on taking down mobs quicker. If you wanted you could go for favorable winds, but I wouldn't suggest it.
PS with balthazar going energy is NEVER an issue when you get more then 4-5 mobs on ur pet. So zealous bow is completely pointless.. Don't try to base it off major energy, because u have nothing that takes major energy.
Last edited by Krileon Reborn; Feb 01, 2006 at 10:45 PM // 22:45..
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Feb 02, 2006, 06:49 AM // 06:49
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#7
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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Good points there, Krileon Reborn. The Hp regen is a good idea. Maybe even better then the energy regen. I'll just take your word for it that you don't need the energy from the zealous bow.
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Feb 02, 2006, 06:58 AM // 06:58
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#8
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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with a vamp bow you wont need watchfull spirit, just keep a secondary any damage bow to keep the - life regen from messing you up when gathering for farming
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Feb 03, 2006, 04:10 AM // 04:10
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#9
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Well it's not just countering that you benefit from. You also gain a +1 regen aswell thats perma. Good for the occasional whack when your rounding up your mobs.
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Feb 03, 2006, 10:00 AM // 10:00
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#10
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Ascalonian Squire
Join Date: Sep 2005
Guild: -- no guild --
Profession: R/Me
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lol that looks like my build (the tank pet)
well they r all the same idea , all we should think about is how to do bigger and faster damage.
Ignite arrows would work but u know a new update make them run.
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Feb 03, 2006, 07:26 PM // 19:26
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#11
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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Quote:
Ignite arrows would work but u know a new update make them run.
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and the fact that Barrage gets rid of all preparations... so yeah the build looks fine
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Feb 03, 2006, 08:03 PM // 20:03
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#12
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Umm. with a pet as ur "tank" why the crap are yall using Balths Spirit? Your pet doesnt need energy OR adrenaline. Read the skill, it gives those benefits to the target that it is on. So no point in using it on urself either!!!
Replace BAlth's Spirit with Essence Bond. Cast it on your pet, and voila!! Endless energy for you... (im still bewildered WHY you used Balth's Spirit, even that second guy says he uses it!) WTF!!!
enjoy.
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Feb 04, 2006, 03:30 AM // 03:30
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#13
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Academy Page
Join Date: Apr 2005
Location: Missouri, US
Profession: R/Mo
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Batou you clearly don't understand how spirit bond works then do you.
whenever target other ally takes damage from an attack, "half the damage is redirected to you"
read the part in quotes. You cast baths spirit on ur self not the pet. spirit bond causes u to take dmg and thus giving u energy. plus if u get angry mobs on u while making ur pull run u'll pull in a couple points of energy.
u can use essence, but do what u want both work
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Feb 04, 2006, 05:16 AM // 05:16
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#14
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Academy Page
Join Date: May 2005
Guild: ESS
Profession: R/Mo
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Quote:
Originally Posted by Krileon Reborn
Plus your losing EOE and it's very useful on taking down mobs quicker. If you wanted you could go for favorable winds, but I wouldn't suggest it.
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Ok I'm a little confused as to why Favorable Winds is worse than EOE since at that marksmanship level it will last 110 seconds. Lets look at some math, ok so lets say it takes 20 hits to bring down one opponent thats roughly 120 extra damage from Favorable Winds and with EOE you get 50 damage when the creature dies. If I'm missing something obvious please tell me, but it seems like Favorable Winds would be a better choice.
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Feb 04, 2006, 05:47 AM // 05:47
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#15
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Desert Nomad
Join Date: Aug 2005
Location: California, USA
Guild: Angel Sharks [AS] (RiP [KaiZ] T__T")
Profession: Mo/E
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Krileon Reborn...
Dont condenscend. I know perfectly well wht LIFE bond does. I did not realize that they were using that skill. I digress on that aspect.
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Feb 04, 2006, 07:23 AM // 07:23
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#16
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Perfectly Elocuted
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Quote:
Originally Posted by Joker
Ok I'm a little confused as to why Favorable Winds is worse than EOE since at that marksmanship level it will last 110 seconds. Lets look at some math, ok so lets say it takes 20 hits to bring down one opponent thats roughly 120 extra damage from Favorable Winds and with EOE you get 50 damage when the creature dies. If I'm missing something obvious please tell me, but it seems like Favorable Winds would be a better choice.
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Cause it deals damage to every creature of the same type in the area....so lets say there's 6 griffons. You kill one it deals 50 damage to each of the remaining five. so thats 5 * 50 = 250 damage compared to 120 damage.
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